Texture Importer

I spent the first year or so of working with Maya simply doing everything manually to make sure I understood the process. Once I had solidified my workflow, I realized I was doing a lot of mundane tasks during the look dev process, especially when working with large amounts of objects. I was working in Vray at the time, but I knew that I was going to have access to Redshift at some point, so I wrote this script to import all textures from a folder, set their parameters, create a shader for the appropriate render engine, and connect all of my textures to their respective inputs on the shader. 

Download the script.